Having gone about playing the 3D-era Grand Theft Auto titles, I found out
that an implicit requirement for doing so was: installing mods. Mods are
not a mystery for me, and I was more than happy to do so - but I was in
foreign teritory and wasn’t sure where to go looking.
After some searching through existing guides on the Steam Community,
through GitHub, gtagaming, and gtaforums - I has assembled a collection
of mods of which improved GTA3 to a very playable, and near modern
experience (other than graphics of course). I then went about doing the
same for GTAVC, and will continue to do so for all older games I go about
So recently PastPapers has become more of a priority at Lexteam, and as such a website and public API documentation has appeared.
Now before I continue PastPapers is a tool in which students can revise / study subjects by testing themselves from questions from previous exam papers.
Ethan has been working on the tool for quite some time, and we are hoping to get something we can show off soon, however we are yet to get a full index of papers. This is because to prevent any legal issues down the line, we are going to check that the exam boards are cool with us indexing their papers. We will be contacting these boards as soon as we have a working demo of PastPapers.
Until then, the entire project is open source, and keep checking the PastPapers website for a release.
Some time ago someone recommended I try LastPass, a password manager. I disregarded the suggestion until a few days ago when someone else recommended I try out a different password manager, Dashlane.
After some brief analysis, I found LastPass to be more appealing to me, probably because I found their website to look nicer.
Using LastPass I can say that I won't lose passwords, and I don't feel bad about reusing passwords occasionally, as I am now using much more secure passwords and different ones for every service. I can safely say that I feel that my online accounts are somewhat more secure.
Almost 1 year ago I started Arno, what is now NeptuneForge. To be exact I started Arno on Saturday 14th February.
At the time I had 0 interest in expanding to implementing for Vanilla Minecraft as CanaryMod existed and I thought there was 0 point, however as CanaryMod (and CanaryLib)s development started to slow I realised there was lots of reason to have Vanilla support too.
Things were renamed and Neptune was split into three parts: NeptuneCommon, NeptuneVanilla and NeptuneForge.
It was soon after this that NodeCraft provided us with a server to test on. For which I am massively grateful.
By the end of 2015, much of CanaryLib had been implemented, and many plugins partially run on Neptune. In particular I was pleased with implementing commands, something of which took me quite some time.
It is now 2016, and I hope to enter a beta phase for both NeptuneVanilla and NeptuneForge very soon.
(This is an import of a tweet I made with twitlonger a while back)
So the British Government want to stop companies using advanced encryption techniques, so that they can prevent terrorists, etc from using the Internet as a safe zone to communicate. :/
This is rather silly of the British Government, and will pave way for a far less secure Internet.
As proven by the recent hack on TalkTalk, hackers exist - be it in groups (such as Anonymous) or a single person (such as the kid who hacked TalkTalk).
Although hackers generally hack to prove a point (such as a company's security is weak), hackers often reveal customer information, such as account username -> passwords. While previously this information was encrypted to such a standard, the encryption was one-way (you could encrypt it, but not the reverse) the Government now wants the ability to be able to decrypt this information.
This is outrageously bad, because if the Government can decrypt the information; so can other people.
It is my hope that in-light of this people will start to use security methods such as two-step-authentication, so that just know the decrypted username and password isn't enough to access an account.
However this is not the end of the Government's efforts to help themselves. The Governments now also requires every company to track all their users search histories for up to a year!
Some companies have already been doing this for a large period of time, such as Google. This is why I use DuckDuckGo as my default search engine.
I should mention that all the Government needs to access this information, is a warrant or a hacker to have made the information publically available.
For many years now, developers within the Minecraft community have been modding it. Be it the form of modifying base classes, or using an API such as Minecraft Forge or Bukkit.
It wasn't until Minecraft 1.3 that modding had all of it's current capabilities however, as that is when the client and server were merged. But that raises the question of why there was no community effort to do so before hand.
But to understand what I'm about to say, you have to realise why the merge is so important. The merge allowed tools such as Minecraft Forge to branch out (even Bukkit could have) to the opposite type of modification it was supporting, eg Minecraft Forge can now support servers running client mods natively, and can also support being used for server mods.
So why didn't the community try something like this before? Because we had a setup that worked (albeit a painful one), and that was enough. This was through the form of MCPC. Before Minecraft 1.3, this was a project which ported client mods to Bukkit. This added an extra (and tedious) step for the mod developers.
So to advance further into what this post is talking about, is Minecraft Modding still being done wrong? Well, Minecraft Forge now supports server mods, and as long as client mod developers make their mods properly they work on the server too. Sponge is being developed to supersede Bukkit and related projects, and also being built to run ontop Minecraft Forge. So I think we have pointed Minecraft modding in a great direction and I can't wait to see what the future holds.
Once again, Spigot will be exhibiting at Minecon. It was announced last saturday, just 35 days before the event.
This is be the second time they have exhibited at Minecon, as they also exhibited last Minecon (2013).
However exhibiting isn't cheap, and I ask you (if you can) to donate to them.
Throughout the past months, Spigot has kept Bukkit servers up to date and still running, even if they have done it in ways disliked by many of the community...
If you would like to find more information about Spigot's exhibition, see their post.
Once again SpongePowered have announced their next State Of Sponge, and like last time I will make a blog post about it.
In case you don't know what State of Sponge is it is where the Sponge team come together to talk about their progress in a nice ~2 hour live stream.
There is usually a demo server, running the latest build of Sponge, showcasing community and sponge-made plugins.
The stream should be available on twitch.tv/SpongePoweredMC, however it is recommended you follow them on Twitter in case this changes.
Permitting the server isn't as unstable as last time, I will be on there enjoying whatever the Sponge team has created.
The date has since been rescheduled - read more here.
You can find more information about State Of Sponge Four on their post.
Beyond State of Sponge they have made their Minecon submission public.
Hopefully they will get their place in Minecon as they so rightfully deserve.
State of Sponge Four has finished now, however you can still watch it.
NeptunePowered is all about providing the best Minecraft can offer.
We accomplish this by taking the best of Minecraft today, and preparing it for tomorrow.
Currently we are working on Neptune, described below.
Arno was renamed and lives on through NeptuneForge.
Little change was made during the transition to Neptune, however much of it's code was moved into NeptuneCommon
something of which it is now reliant on.
For the first game I'm looking forward to I've picked Watch_Dogs a mix of Grand Theft Auto and hacking. Watch_Dogs has amazing graphics, an alright sized and dynamic world. Here is a video showing off Watch_Dogs' beauty.
2. Quantum Break
For the second game I'm looking forward to I've picked Quantum Break. From the creators of Max Payne, Remedy brings yet again another amazing game, Quantum Break and if you don't believe me watch the video below.
3. The Crew
And last but not least, The Crew. The Crew yet again brings us another brilliant racing game. Time after time Forza Motorsport and Need For Speed bring us new experiences and brilliant graphics and I expect no different of Ubisoft with, The Crew.
(Use promo code 'jamierocksvpv' for 10% your first month.)